Starcraft 2 Protoss 1v1 Guide – Quick Tips For More Wins

In this quick Starcraft 2 Protoss 1v1 Guide, I will be discussing the best strategies to use versus each race. Read on to discover the best way to win more games as Protoss!

Vs. Other Protoss Players

One of the best strategies to use in a mirror match (Protoss vs Protoss) is to get a mixture of Zealots, Sentries, and Immortals. Do not give the enemy an opportunity to build any Void Rays and there will be no need to worry about getting anti-air units.

Build 2 Gateways and start pumping out Zealots and Sentries. Go in when you have a dozen units total. From there, keep pressure up and build Immortals. Make sure your Zealots and Sentries cover for your Immortals and do not let enemy units get too close to your large units. Zealots and Sentries punish any Protoss ground combination (except for Colossi), and your Immortals will be able to chew up any Colossi and Stalkers.

Vs. Terran Players

Against Terran players, you will need to quickly go for Colossi and Immortals. Terran players will universally start with either Reapers or MMM (Marines, Marauders, and Medivacs, though Medivacs may not always be present). Either of these unit combination will chew up Zealots as Reapers are very fast and Marauders have an attack which slows afflicted units. You will need to get Colossi to kill MMM quickly, and you will need Immortals later in the game to kill any Siege Tanks added to the mix.

The longer the game runs on, the more Immortals you will need. Stop building Colossi if the Terran player stops building Marines; keep building Colossi if Marines stay prevalent. Remember that Vikings cannot attack Immortals unless they land, Immortals quickly demolish Vikings on the ground, and Stalkers are very effective versus flying Vikings.

Dark Templar can also be used to supplement your army later in the game. Just remember that the key point of this Starcraft 2 Protoss 1v1 guide is that the Immortal and Colossus are the units that will allow you to win versus Terran players.

vs. Zerg Players

Against Zerg players, you will be best off building an early biological army consisting of Zealots and Sentries. You will then need to adjust your game plan based off what the enemy is building. If the enemy is going Roaches, get a few Immortals. Two or three Immortals can take out an entire army of Roaches!

If the enemy is massing Hydralisks (a very common strategy), you will need a few Colossi. You may need to get a few Stalkers to protect your Colossi from Corruptors at this point (keep an eye on what the enemy is building). If the enemy builds Mutalisks, know that the Phoenix is extremely effective versus light air units like the Mutalisk.

In short, if the enemy has Hydralisks and Corruptors, build Colossi, Stalkers, and Sentries. If the enemy has Roaches, Hydralisks, or other ground units without air support, build Immortals, Colossi, Zealots, and Sentries. If the enemy has mostly air units, build Stalkers, Sentries, and a few Phoenixes.

Against Zerg players there is not a sure-fire plan I can commit to in this Starcraft 2 Protoss 1v1 guide; you will need to adapt based off of what the enemy is doing.

WoW Mage and Priest 2v2 Arena Strategy Guide

In this article, I will discuss the best strategies and specs for a Priest and Mage team to rank up in 2v2 arenas in World of Warcraft. This combination has the potential to make Gladiator in nearly any arena season. Below, I will discuss the role of each player, the best specs, and team strategies.

Priest’s Role and Spec

Since there is no -50% healing debuff on this team, the idea is simply live long enough to burst down an enemy player. As a result, the Priest’s job centers on keeping both player’s alive while simultaneously dealing damage. For this reason, the Priest should spec mostly into Discipline and put leftover talent points in Holy. Be sure to pick up talents like Blessed Recovery (survivability) and Reflective Shield (deals a surprising amount of damage).

Reflective Shield is an overlooked talent that dishes out a ton of damage. Unfortunately, it is often overlooked yet is a key talent in this combo. When you are on the defensive, this ability will chip away at the enemy’s health and allow you to catch the opponent by surprise with some burst damage.

If a melee player is beating up on you, throw up a Shield and then use Shadow Word: Pain and then run behind a pillar, away from the enemy’s healer. When a player gets to 60% health from hitting you, start casting Smite while your Mage uses Frostbolt and roots the target behind the pillar. This is an easy kill all the way up to about 2000 rating.

Mage’s Role and Spec

Since the goal of this team is to survive and burst down the enemy, you will want to be at least Frost. You need Ice Block without a doubt, but whether or not you go full Frost or AP/Frost is up to you and your partner. If your gear is good and your Priest is highly skilled, go for AP/Frost. This combination team has top 20 potential.

If your gear is poor and your Priest is still learning, go full Frost until you get a better feel for the team and get more resilience. The Mage’s role is to keep the Priest alive, slow down the game, and of course to kill the enemy. Keeping the Priest alive should be easy. If the Priest is in danger, use Polymorph on DPS classes, use slows and Frost Nova on melee, and Counterspell offensive spells.

Even better, you could polymorph the enemy’s healer and then root the DPS player. This can allow your Priest to get away completely, drink for mana, and heal up. This method of slowing down the game is an extension of keeping the Priest alive. Between Frost Nova, slowing spells, and Polymorph, you can keep 1 member of the enemy team out of the game at all times.

Killing the enemy is naturally the toughest part of each arena game. The best way to do this is to whittle a player down to 70% or so and then start interrupting the other player who is not the target. Between Sheep and Counterspell, you can keep an enemy healer out of the game for a long time.

Team Strategy

With this team’s set-up, matches versus two DPS are very easy. All that you have to do is stay alive via Pain Suppression and Ice Block long enough to kill 1 player. Reflective Shield and Shadow Word: Pain deal a lot of damage here. Psychic Scream, Polymorph, Counterspell, and Frost Nova can break up a lot of the enemy team’s damage as well.

Be defensive while the enemy has timers up (like Beast Within) and then you can kill the enemy at your leisure. Against teams with 1 healer and 1 DPS class, you will have to use crowd control to score a kill. Once the enemy DPS player drops down low, Counterspell the healer and start nuking. When Counterspell fades, use Polymorph. When Polymorph hits diminishing returns, use Psychic Scream. When Psychic Scream wears off, Counterspell again.

You can literally keep the enemy healer locked out indefinitely by repeating this cycle. Avoid using Power Infusion, Icy Veins and Arcane Power until the enemy’s timers (PvP Trinket, Shield Wall, Divine Shield) are used up. Force those timers with crowd control and only use your timers once the enemy has nothing left to use.

StarCraft 2 Guide One Achievements – How To Complete This Challenge

The StarCraft 2 Guide One Achievements are very easy to complete. This is the initial challenge issued to StarCraft 2 players and is a great way for new players to become accustomed to StarCraft 2. If you played the original StarCraft, the StarCraft 2 Guide One achievements will be very easy to complete, as they are geared for brand new players.

The first task in the StarCraft 2 Guide One achievements is the “Challenge Accepted” achievement. This requires the player to complete 3 of the single-player “challenges” in Bronze difficulty. You can find these missions by clicking on the “Single Player” tab and then the “Challenges” tab. The easiest challenges to complete are the “Beginner” challenges.

You only need to complete these missions on bronze difficulty for the achievement. The challenges are very lenient on the “bronze” requirements, so you should have no problem completing this portion of the StarCraft 2 Guide one achievements.

The next challenge you are tasked with is the “Custom Game Novice” achievement. To complete this achievement, you have to create and win 3 custom games versus a computer opponent. Go to the “Multiplayer” tab and click “Create Custom Game”.

Add 1 Computer opponent of any strength (easy works if you are a beginner) to the other team and click “play game”. You cannot have any other human partners to complete this achievement, so make sure it is just you versus the computer. Win three games like this to complete this achievement.

The final task you have to complete is the “Cooperative Novice”. To complete this, you need to win 3 cooperative games of any type. This is actually the easiest challenge; under the “Multiplayer” tab, click “Join Cooperative Game”, and get in a game with any number of players versus a computer opponent. This is quite an easy task as it can literally be you and three other players versus an easy computer.

Once you complete all of these achievements, you will be awarded the “Medal of Combat” achievement. This signifies that you have finally completed all of the StarCraft 2 Guide One Achievements.

To recap, you need to complete the following tasks:

– Challenge Accepted: Completed by finishing 3 challenge missions with a Bronze rating or higher.

– Custom Game Novice: Completed by winning 3 games against a computer opponent when playing alone.

– Cooperative Novice: Completed by winning a cooperative game involving human partners versus a computer opponent.

By finishing these tasks, you too can complete the StarCraft 2 Guide One achievements!

Starcraft 2 Battlecruiser Counter – Tips for All Races

One of the most common complaints that players have when trying to take on Terran is trying to find a good Starcraft 2 Battlecruiser counter. The truth is that this unit is actually quite easy to stop with the right unit choice. In this article, I have revealed the best counters for this unit.

As a Terran player, you should have a very easy time stopping the Battlecruiser. There is only one unit that is effective at doing so: the Viking. This unit does bonus damage to armored units.

Three Vikings will beat a Battlecruiser any day, even if the Battlecruiser uses its Yamato Cannon. If you see the enemy player getting Battlecruisers, put a reactor on your Starport and start turning out Vikings. The best thing about Vikings though is that their high speed and range allow you to attack Battlecruisers from a safe distance, so those with good unit control can fight them without getting hit.

As a Zerg player, you can take Battlecruisers head on with the Corruptor unit. No other unit in the Zerg army can stand up to a Battlecruiser, so if you see Battlecruisers enter the field, you have to get the Corruptor.

The high armor of the Battlecruiser significantly reduces Hydralisk damage, so must get some Corruptors. Be sure to use the Corruption ability to make it a complete rout as the extra damage goes a long way on big units.

Protoss players actually have the toughest time facing Battlecruisers. The Protoss army does not have a good enough air superiority unit to use against the BC. The truth is that the Phoenix actually is very, very weak against the BC.

The Phoenix has two attacks, each of which does 5 damage. Both of these attacks are mitigated by the BC’s natural 3 armor, reducing the damage by 60 percent. This renders the Phoenix essentially useless versus the Battlecruiser. Void Rays are not the best choice either due to their high cost and their propensity to be taken out by Yamato Cannon.

As a Protoss player, you are best off opting for Stalkers. Stalkers do decent damage to

BCs and are a soft counter. However, you can run into trouble if you try to fight BCs which have gathered above a wall or are attacking from the side of your base. You cannot afford to fight them unless all of your Stalkers are in range.

One good way to get your Stalkers in range is to use the Blink ability and Blink your Stalkers underneath the Battlecruisers. Another thing you should do is to add a few Sentries to the mix and use the Guardian Shield ability. By combining the two units, you will have a great Starcraft 2 Battlecruiser counter.

FFXIV Crafting Guide – How to Craft in Final Fantasy XIV

In this Final Fantasy XIV crafting guide, I will be revealing the mystery behind the types of synthesis, the colors of synths, and the flashing lights.

Types of Synthesis

When crafting an item, you have the option of selecting standard, rapid, bold, or “wait”. Each of these types of synthesis has different implications, so you will want to choose wisely.

Standard synthesis has a high chance of success and results in a moderate increase in both progress and quality. Unless you have a reason not to use standard synthesis (such as if you are trying to create a high-quality item), you should always use this option.

Rapid synthesis has a moderate chance of success and results in a large increase in progress and a small increase in quality. This can be used to quickly synthesize materials or other items that you want to finish quickly but do not care about the quality of these items (such as when making low-level materials).

Bold synthesis has a low chance of success and if successful results in a large increase in quality and a small increase in progress. It is best used when you are trying to create a high-quality item and are currently a much higher level than the current synthesis requires (as to increase your chance of success).

Wait has a chance to change the color at the cost of 1 durability point. It is useful to wait if you are crafting a difficult synth, as the color may change to something more favorable. This leads me to the next part of the Final Fantasy XIV crafting guide: what colors of the synthesis mean.

Color of the Synthesis

As unusual as it may be, when the color of the item you are crafting changes, the results of your synthesis will also change. The different colors are white, yellow, red, and flashing or sparking (some crafts flash and some spark; none do both).

A white synthesis means that no matter what action you pick next (standard, rapid, etc.), you have a high chance of success. However, you also get a modest increase in quality when synthing on white. White synthesis is best for crafting difficult items.

A yellow color means that your chance of success is moderate, but the increase in quality will also be moderate. When crafting a difficult item, you may want to use the wait function so the color turns back to white. Otherwise, feel free to continue crafting at this point.

A red color means that your chance of success is low, but if you are successful, the increase in quality will be high. You will want to try to synthesize on red if you are trying to create a high-quality item. If you are synthing something difficult, you will want to wait when you see red.

Sparks or flashing lights simply amplify the effects of each color. Whenever something is sparking, the chance of success goes down but the positive results if successful go up. The same goes for flashing; flashing lights mean that the synthesis is likely to fail, but if you succeed, you will see a sizable increase in quality.